Tap Tap Loot Game Assets

Every sprite, tilesheet, atlas and UI element datamined from Tap Tap Loot.

Biome Tilesheets

The raw art used to build each biome.

Plains Ground
Plains Ground
Grassy Plains
Grass, dirt and stone tiles that make up the starting biome floor.
Bushes & Trees
Bushes & Trees
Grassy Plains / Forest
Decorative bushes and tree variants used as foreground props.
Bushes & Vegetation
Bushes & Vegetation
Grassy Plains / Forest
Extra vegetation props - ferns, flowers and grass tufts.
Desert Ground
Desert Ground
Scorching Desert
Sand, dune and cracked-earth tiles used for desert stages.
Desert Cacti
Desert Cacti
Scorching Desert
Cactus variants that decorate the desert biome.
Dungeon Ground
Dungeon Ground
Mysterious Dungeon
Cold stone and bricked-floor tiles inside the dungeon biome.
Dungeon Walls & Tiles
Dungeon Walls & Tiles
Mysterious Dungeon
Dungeon walls, pillars and architectural tile pieces.
Environment Props
Environment Props
Shared
Interactive world props: barrels, crates, signs and torches.

Master Atlases

Every enemy and the cat hero packed onto single textures.

Creature Atlas
Creature Atlas
Master atlas containing every enemy body, variant hat and attack frame in the game.
Cat Hero Atlas
Cat Hero Atlas
Hero atlas: idle, run, attack, hurt and respawn frames for the cat.

UI & Effect Sheets

Books, parchments, chest and spell VFX animations.

Open Book
Open Book
Skill book background used in the skill / spell picker UI.
Book (Left Page)
Book (Left Page)
Left page slot of the in-game book spread.
Book (Right Page)
Book (Right Page)
Right page slot of the in-game book spread.
Book Page Split
Book Page Split
The divider that separates pages inside the book UI.
Parchment Panel
Parchment Panel
Large parchment background used for dialog and tooltip panels.
Small Parchment
Small Parchment
Small parchment used for stat popups and short tooltips.
Parchment Page Left
Parchment Page Left
Left page of a parchment spread for two-column UI screens.
Parchment Page Right
Parchment Page Right
Right page of a parchment spread for two-column UI screens.
Chest Animation
Chest Animation
Frames for opening treasure chests and revealing loot.
Fireball Animation
Fireball Animation
Frames for the Rolling Fireball spell projectile.
Lightning Effects
Lightning Effects
Lightning bolt, chain lightning and shock VFX frames.
UI Elements Atlas
UI Elements Atlas
HUD elements: buttons, rarity borders, stat icons and banners.

Fonts

Signed-distance-field font atlases shipped with the game.

Press Start 2P
Press Start 2P
Retro pixel display font used for all headline text.
Pixi Medium
Pixi Medium
Body font used for item descriptions and UI labels.
Pixi Medium Small SDF
Pixi Medium Small SDF
Signed-distance-field variant used at small sizes.
Noto Sans
Noto Sans
Default latin fallback font.
Noto Sans JP
Noto Sans JP
Japanese localization font.
Noto Sans KR
Noto Sans KR
Korean localization font.
Noto Sans SC
Noto Sans SC
Simplified Chinese localization font.
Noto Sans TC
Noto Sans TC
Traditional Chinese localization font (regular).
Noto Sans TC Bold
Noto Sans TC Bold
Traditional Chinese localization font (bold).
Noto Sans TC Thin
Noto Sans TC Thin
Traditional Chinese localization font (thin).
Noto Sans TC Thin SDF
Noto Sans TC Thin SDF
SDF variant of Noto TC Thin for crisp scaling.
Noto Sans Thai
Noto Sans Thai
Thai localization font.

Sprite Gallery

Browse all 1120 individual sprite_*.png files extracted from the Unity bundles.

Showing 120 of 1120 sprites (page 1 / 10)