Every number on this page is pulled from the game files. Base stats come from EnemyDataObject MonoBehaviours in sharedassets0.assets; growth values come from LevelStatsHandler on each boss prefab; stage assignment comes from StageDataSO wave lists.
Base stats
β€Base HP2,000
βBase damage2
π₯Crit chance15%
βXP reward100
π―Attack range1 tiles
Level scaling
+1000 HP/lvl+1.7999999523162842 DMG/lvl+50 XP/lvl+1.100000023841858 SP/lvl
| Lv 1 | Lv 100 | Lv 250 | Lv 500 |
|---|
| HP | 2,000 | 101,000 | 251,000 | 501,000 |
|---|
| Damage | 2 | 180 | 450 | 900 |
|---|
| XP reward | 100 | 5,050 | 12,550 | 25,050 |
|---|
Source: LevelStatsHandler on the enemy prefab. Formula: base + (level - 1) Γ growth.
Base stats
β€Base HP2,000
βBase damage2
π₯Crit chance15%
βXP reward100
π―Attack range1 tiles
Level scaling
+1000 HP/lvl+1.5 DMG/lvl+50 XP/lvl+1.100000023841858 SP/lvl
| Lv 1 | Lv 100 | Lv 250 | Lv 500 |
|---|
| HP | 2,000 | 101,000 | 251,000 | 501,000 |
|---|
| Damage | 2 | 151 | 376 | 751 |
|---|
| XP reward | 100 | 5,050 | 12,550 | 25,050 |
|---|
Source: LevelStatsHandler on the enemy prefab. Formula: base + (level - 1) Γ growth.
Base stats
β€Base HP1,400
βBase damage2
π₯Crit chance15%
π‘Block5
βXP reward100
π―Attack range1 tiles
Level scaling
+700 HP/lvl+2 DMG/lvl+50 XP/lvl+1.100000023841858 SP/lvl
| Lv 1 | Lv 100 | Lv 250 | Lv 500 |
|---|
| HP | 1,400 | 70,700 | 175,700 | 350,700 |
|---|
| Damage | 2 | 200 | 500 | 1,000 |
|---|
| XP reward | 100 | 5,050 | 12,550 | 25,050 |
|---|
Source: LevelStatsHandler on the enemy prefab. Formula: base + (level - 1) Γ growth.
Base stats
β€Base HP3,500
βBase damage12
π₯Crit chance15%
βXP reward1000
π―Attack range1 tiles
Level scaling
+30 HP/lvl+1 DMG/lvl+1.100000023841858 XP/lvl+1.100000023841858 SP/lvl
| Lv 1 | Lv 100 | Lv 250 | Lv 500 |
|---|
| HP | 3,500 | 6,470 | 10,970 | 18,470 |
|---|
| Damage | 12 | 111 | 261 | 511 |
|---|
| XP reward | 1,000 | 1,109 | 1,274 | 1,549 |
|---|
Source: LevelStatsHandler on the enemy prefab. Formula: base + (level - 1) Γ growth.