Tap Tap Loot Bosses

Datamined dossiers for every named boss. Stats, level scaling and stage assignments are all pulled directly from the game files.

Every number on this page is pulled from the game files. Base stats come from EnemyDataObject MonoBehaviours in sharedassets0.assets; growth values come from LevelStatsHandler on each boss prefab; stage assignment comes from StageDataSO wave lists.

Nutstack Boss

Nutstack Boss

Grassy Plains
Internal name: NutstackBoss
Stage: Stage_0 (Grassland) Β· wave 19/20
❀Base HP2,000
βš”Base damage2
πŸ’₯Crit chance15%
⭐XP reward100
🎯Attack range1 tiles
+1000 HP/lvl+1.7999999523162842 DMG/lvl+50 XP/lvl+1.100000023841858 SP/lvl
Lv 1Lv 100Lv 250Lv 500
HP2,000101,000251,000501,000
Damage2180450900
XP reward1005,05012,55025,050

Source: LevelStatsHandler on the enemy prefab. Formula: base + (level - 1) Γ— growth.

Scorpion

Scorpion

Scorching Desert
Internal name: Scorpion
Stage: Stage_1 (Desert) Β· wave 19/20
❀Base HP2,000
βš”Base damage2
πŸ’₯Crit chance15%
⭐XP reward100
🎯Attack range1 tiles
+1000 HP/lvl+1.5 DMG/lvl+50 XP/lvl+1.100000023841858 SP/lvl
Lv 1Lv 100Lv 250Lv 500
HP2,000101,000251,000501,000
Damage2151376751
XP reward1005,05012,55025,050

Source: LevelStatsHandler on the enemy prefab. Formula: base + (level - 1) Γ— growth.

Loot Mimic

Loot Mimic

Mysterious Dungeon
Internal name: LootMimic
Stage: Stage_2 (Dungeon) Β· wave 19/20
❀Base HP1,400
βš”Base damage2
πŸ’₯Crit chance15%
πŸ›‘Block5
⭐XP reward100
🎯Attack range1 tiles
+700 HP/lvl+2 DMG/lvl+50 XP/lvl+1.100000023841858 SP/lvl
Lv 1Lv 100Lv 250Lv 500
HP1,40070,700175,700350,700
Damage22005001,000
XP reward1005,05012,55025,050

Source: LevelStatsHandler on the enemy prefab. Formula: base + (level - 1) Γ— growth.

Slime Cat Boss

Slime Cat Boss

General
Internal name: SlimeCatBoss
❀Base HP3,500
βš”Base damage12
πŸ’₯Crit chance15%
⭐XP reward1000
🎯Attack range1 tiles
+30 HP/lvl+1 DMG/lvl+1.100000023841858 XP/lvl+1.100000023841858 SP/lvl
Lv 1Lv 100Lv 250Lv 500
HP3,5006,47010,97018,470
Damage12111261511
XP reward1,0001,1091,2741,549

Source: LevelStatsHandler on the enemy prefab. Formula: base + (level - 1) Γ— growth.