Tap Tap Loot Combat Reference
Every item with a datamined combat trigger in Tap Tap Loot, grouped by trigger type. Counts, chances, and effect descriptions come from _item_effects.json. Trigger labels come from _loc_en.json. Each trigger below is a moment in combat (on crit, on hit, on kill, etc.) where the game fires an effect attached to an equipped item.
Source: ActorEventType enum in Assembly-CSharp.dll, combined with event data from each item's ItemDetailsSO MonoBehaviour. Only triggers that at least one shipped item uses are shown.
On Combat Start
Fires once at the very start of a fight.
On Critical Hit
Fires when you land a critical hit.
On Hit
Fires when you connect with any attack.
On Skill Use
Fires when you cast an active spell or skill.
On First Hit
Fires only on the first hit of a combat encounter.
On Dodge
Fires when you dodge an attack.
On Taking Crit
Fires when you receive a critical hit.
On Kill
Fires when you kill an enemy.
On Taking Hit
Fires whenever you take any damage.
What status effects exist in Tap Tap Loot?
Tap Tap Loot has 7 datamined status effects from the EffectDescription enum, including Burn, Poison, LifeSteal, Stun, Buff, HealRegen, and Slow. Each flavor description comes directly from _loc_en.json(the game's English localization table).
Deals {value} Burn damage per tap.
Deals {value} max HP Poison damage per tap.
Converts a share of damage dealt into healing.
Target is unable to act while stunned.
A temporary stat buff applied to the target.
Heals the target over time.
Reduces the target's action speed.
What damage types exist in Tap Tap Loot?
Tap Tap Loot distinguishes 7 damage types via the EffectType enum: Melee, Ranged, Spell, Thorn, Knockback, Heal, and Custom. Melee and Ranged damage can crit and be dodged. Spell damage ignores armor. Thorn damage reflects off attackers on melee hits.