Tap Tap Loot Stats Reference
The 10 core combat stats from the AttributeNameenum. Icons and descriptions come straight from the game's English localization.

Defines the damage of your physical attacks.

If your health drops to 0 you have to restart the current stage.

Reduces incoming damage by your armor value.

Improves your health regeneration rate.

The chance of a weapon attack to deal increased damage.

Your chance to completely avoid an attacks damage.

Boosts the effectiveness of magic abilities.

Deals damage back to attacker upon being hit in melee combat.

Blocks the first incoming attacks at the start of a fight.

No description in the game files.
Level scaling
Flat stats grow with item level. A weapon with a base of 1100 Attack actually gives:
Flat stats (Attack, SpellPower, Thorns, Armor, Health) scale exponentially: max(1, maxVal × (level/1000)^1.1). Percent stats (CritChance, Dodge, Regen, Block) scale linearly: lerp(maxVal/2, maxVal, level/1000). Both scale from roughly 50% of the item's max value at level 1 up to 100% at level 1000. Source: LevelScalingHelper.cs
Player Statistics
15 lifetime stats the game tracks for your hero.
Stages successfully cleared.
Total number of clicks.
Total distance walked.
Highest damage dealt.
Highest critical hit damage.
Total enemies defeated.
Total bosses defeated.
Total items collected.
Total number of deaths.
Highest damage taken.
Total attacks successfully dodged.
Total health regenerated.
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Average damage per 100 tap.
Average taps per minute.