Tap Tap Loot Stats Reference

The 10 core combat stats from the AttributeNameenum. Icons and descriptions come straight from the game's English localization.

Attack
Attack

Defines the damage of your physical attacks.

Health
Health

If your health drops to 0 you have to restart the current stage.

Armor
Armor

Reduces incoming damage by your armor value.

Regeneration
Regeneration

Improves your health regeneration rate.

Crit Chance
CritChance

The chance of a weapon attack to deal increased damage.

Dodge
Dodge

Your chance to completely avoid an attacks damage.

Spell Power
SpellPower

Boosts the effectiveness of magic abilities.

Thorns
Thorns

Deals damage back to attacker upon being hit in melee combat.

Block
Block

Blocks the first incoming attacks at the start of a fight.

Slow
Slow

No description in the game files.

Level scaling

Flat stats grow with item level. A weapon with a base of 1100 Attack actually gives:

+1
L1
+41
L50
+87
L100
+239
L250
+513
L500
+1100
L1000

Flat stats (Attack, SpellPower, Thorns, Armor, Health) scale exponentially: max(1, maxVal × (level/1000)^1.1). Percent stats (CritChance, Dodge, Regen, Block) scale linearly: lerp(maxVal/2, maxVal, level/1000). Both scale from roughly 50% of the item's max value at level 1 up to 100% at level 1000. Source: LevelScalingHelper.cs

Player Statistics

15 lifetime stats the game tracks for your hero.

Stages Cleared

Stages successfully cleared.

Total Clicks

Total number of clicks.

Distance Walked

Total distance walked.

Biggest Damage

Highest damage dealt.

Biggest Crit

Highest critical hit damage.

Enemies Defeated

Total enemies defeated.

Bosses Defeated

Total bosses defeated.

Items Collected

Total items collected.

Total Deaths

Total number of deaths.

Most Damage Taken

Highest damage taken.

Dodged Attacks

Total attacks successfully dodged.

Regenerated Health

Total health regenerated.

Total Lifesteal

-

Damage Per 100 Taps

Average damage per 100 tap.

Taps per Minute

Average taps per minute.